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The Ramp | Pigeon

28.25 s
The Ramp | Pigeon — representative frame

Production

Animation
Blender 5.2
Previsualization
ChatGPT
Titles
Remotion
Sound & edit
FFmpeg
Reference
Tesla · The Ramp | Roadster

Scenes

The ramp.

The ramp.

A folded-wing pigeon runs up a curved vertical road. Start with a wide view that makes the ramp and direction readable, then alternate wide and tracking views.

Settings
Animation
Blender 5.2
Canvas
1080 × 1920
Timeline
24 fps

Reuse the pigeon rig and vertical road stage. The ChatGPT storyboard is a planning image; final shots are actual Blender renders, not generated video.

Image prompts
Storyboard · previsualization onlyStoryboard · previsualization only
Create a single three-panel cinematic storyboard image (landscape 3:1 triptych) for a Blender animation. This is PREVIS, not the finished render. Reference 1 fixes the character: the SAME chunky low-poly PSX grey pigeon with textured grey feathers, green-purple neck, pink legs, orange eyes, wings folded against body. Reference 2 fixes the grey curved vertical road, open steel rear truss, red edge strips, dark stage, short cyan floor light shafts. Reference 3 is ONLY the white compressed-air plume behavior, no car or news graphics. Panel 1: a large clearly visible pigeon running upward on the curved road, feet contacting the deck, full road legible, wide three-quarter side view. Panel 2: pigeon has left the upper road end and is tumbling/backflipping in mid-air; visible white air jets shoot from underside/side of pigeon to correct its pitch, birds' wings stay folded, the ramp remains visible behind on right. Panel 3: lower closer three-quarter view as the pigeon lands on the black floor, both pink feet contact and flex, a big rolling white compressed-air cloud billows sideways from below it but leaves head and feet visible. Consistent bird identity and night setting across all three. Different wide/airborne/close framings. No cars, rockets, flame, extra characters, captions, news logos or diagram arrows. Small simple panel labels 01, 02, 03 only. Rendered 3D storyboard look with enough light to read pigeon, air plume and feet.
Editing

Assemble the wide and tracking shots with five native 48 fps inserts played at 0.5×. The final timeline is 1080 × 1920, 24 fps and 678 frames. Use Remotion for the English/Korean black-box titles, then FFmpeg to combine the existing BGM with footstep, air-jet, landing and synthesized pigeon sound events. Retain the same AAC audio through the final caption revisions.

By agi.geek · Updated 2026-10-19.
Prompts are the originals used in production.
Workshops & production enquiries · All works